Arcadette vs spin-to-win

Everyone has a wheel. Nobody shares one.

A spin-to-win popup is a coin flip with a logo on it. A skill game made from your own brand is something people play twice, screenshot, and send to a friend. Here is the honest comparison, including where a wheel is fine.

Start with 5 free build coins. No card required.Your three ideas are free. Building one is 1 coin.

Archie’s game, live. Yours takes about a minute.

Skill, not chance

Players earn the code. A score they beat is a score they share, and a code they earned is a code they use.

Priced by plays, never impressions

Wheel apps meter page views or impressions, so you pay whether anyone plays. Arcadette plans are sized by plays, runs someone starts, and contacts are unlimited.

Contacts that are yours

Every contact lands in your dashboard with consent recorded, exports as a CSV, and goes straight to Klaviyo, Mailchimp, or any tool through a webhook. Arcadette never emails them.

Your codes, untouched

Paste codes you made where you sell, or connect your store and each winner gets a single-use code made there, on your terms. Nothing is guessed, and nothing needs reconciling.

Spin-to-win popupArcadette
MechanicChance: spin, scratch, pick-a-boxSkill: a twenty-second run with your character, three reward tiers
What the brand shows up asA logo on a templateThe logo, the colors, the products, the voice
Why players share itThey don't; there is nothing to beatA score to beat and a share card with the character
PricingAbout $6 to $110 a month, metered by page views or impressions, paid whether anyone playsFree to make and share; on your site from $15 a month by plays, unlimited contacts
What is meteredPage views, impressions, or contactsPlays only; contacts are unlimited on every plan
Discount codesGenerated by the app, often needing reconciliationYour own codes: pasted in, or made in your store for each winner
Where contacts goThe app's list, then an export or an integrationYour dashboard and CSV, plus Klaviyo, Mailchimp, and webhooks
PlacementsPopupPopup, inline, and a hosted campaign page with a QR code
MobileInterstitial popups risk search penaltiesTeaser pill on mobile that opens the game on tap
Time to liveInstall an app, configure a wheelPaste a URL; about a minute

Standard discount popup

3 to 5%

of visitors convert

Gamified popup

8 to 15%

the published range; tuned campaigns report higher

When a wheel is fine

Honestly

if your brand has no character and no products worth drawing, a wheel converts too. Ours costs nothing until it does.

Questions

Is a skill game harder for players?
Fifteen seconds, one thumb, and the first tier is set where most players reach it. The point is that the code feels earned, not withheld.
Can I run both?
Sure. Many stores keep a wheel on one page and a game on another. After a week, compare the contacts each one brought in: Arcadette's dashboard shows plays, contacts, and contact rate for every game.
What about people who just want the code?
They can skip the game and still not get a code; the claim sheet appears only after a run. In practice most people play, because it is short and it is yours.
Do you charge for plays?
Plans are sized by plays, and only plays: a run someone chose to start. Impressions and popup opens never count, and contacts are unlimited on every plan.

Try it against your wheel.

Paste your store URL and put the game on one page for a week.

Start with 5 free build coins. No card required.Your three ideas are free. Building one is 1 coin.