Pricing
Unlimited contacts. Priced by plays.
Make your game free and share its play page. Put it on your own site from $15 a month. A play is someone pressing start on your game; contacts are never metered.
On Shopify? Install the Arcadette app and your plan goes on your Shopify bill.
Plans are per account and hold one or more brands. Pay monthly, or yearly and save 17%.
Starter
$15 /mo
billed monthly
Your game on your own site.
- 1,000 plays a month
- On your site, popup or in the page
- Contacts to Klaviyo, Mailchimp, or a webhook
- Badge on
- 5 build coins when you join
Plus
$29 /mo
billed monthly
More plays for a busy store.
- 4,000 plays a month
- Contacts to Klaviyo, Mailchimp, or a webhook
- Badge on
- 15 build coins when you join
Growth
$79 /mo
billed monthly
The badge comes off. Up to three sites.
- 10,000 plays a month
- Badge off, white-label play page
- A game for every product you sell
- A look of its own for each product
- ROI report with holdout, coming soon
- Seasonal skins
- 30 build coins when you join
Pro
$199 /mo
billed monthly
Unlimited sites, pooled plays and build coins.
- 50,000 plays a month
- Unlimited sites
- Custom domain, coming soon
- 100 build coins when you join
Free
$0
Make your games and share their play pages.
- 50 plays a month
- A play page for every game
- Contacts to your dashboard and CSV
- API and AI tools (MCP)
- 5 build coins to start
Free games play on their own arcadette.com pages: 50 plays a month, then they stop until the 1st. Putting a game on your own site starts at Starter.
- Every plan: unlimited contacts and every game type; Growth builds for every product you sell
- More than 50,000 plays a month? Talk to us
- Past a paid plan’s plays: auto top-up adds 1,000 for $12 so the game keeps playing (a monthly limit if you want one), or packs of 5,000 for $50
- Yearly: 17% off, two months free
Build coins
A build is one coin. A refinement is one coin. Free starts with five, and a paid plan comes with its own when you move onto it (5 with Starter, 15 with Plus, 30 with Growth, 100 with Pro); moving up adds the difference. Buy more any time: 10 for $5, 50 for $20, yours until used on any plan. A game for a party or a classroom never needs a plan.
Agencies and multi-brand
Each client is a brand inside your account, with its own contacts, integrations, and report. Growth holds three, Pro holds as many as you run, with plays and build coins pooled and one invoice. Give any brand a plays budget so one client’s spike never touches another.
Studio Build
Want it hand-finished? We build it with you: your assets, custom art and copy, seasonal skins, launch support. Scoped with you and quoted per game, on top of the plan that runs it.
Calculator
What would it cost you?
Plays a month
1,800
about 270 contacts, all of them yours
Your plan
Plus, $29
works out to $0.11 a contact
Paid social runs $1 to $5 a lead. A spin wheel on the same traffic captures about a third as many and bills you either way.
Every plan, side by side
| Plan | Monthly | Yearly | Plays a month | Sites | Build coins | Badge |
|---|---|---|---|---|---|---|
| Free | $0 | $0 | 50 | 1 | 5 to start | On |
| Starter | $15 a month | $150 a year | 1,000 | 1 | 5 when you join | On |
| Plus | $29 a month | $290 a year | 4,000 | 1 | 15 when you join | On |
| Growth | $79 a month | $790 a year | 10,000 | 3 | 30 when you join | Off |
| Pro | $199 a month | $1,990 a year | 50,000 | Unlimited | 100 when you join | Off |
| Scale | Talk to us | Talk to us | More than 50,000 | Unlimited | Set with each store | Off |
Contacts are unlimited on every plan. A play is a run someone starts; opening a popup or looking at the start screen is not one.
Questions
- What counts as a play?
- A qualified run someone starts: the tap that begins your game, on your site or your play page. Genuine replays count; popup opens, start screens, owner previews, duplicate requests, and recognized automated traffic do not.
- What happens when I run out of plays?
- Past your plan's plays, reserve plays you bought go next, then auto top-up, which paid plans start with on (with a monthly limit if you want one). Past those, your games pause and say when they're back, on the 1st, never a prize that isn't there. We email you at 80% first, and moving up a plan or adding plays brings them straight back. On Free the band is 50 plays with no top-ups; more plays start at Starter, $15 a month for 1,000.
- What is a brand?
- A project inside your account: one name, one logo, one palette, one contact list, the integrations it uses, one report, any number of games and domains. It is bound to the site you pasted. Free, Starter and Plus hold one, Growth three, Pro as many as you like, with plays and build coins pooled across them.
- Where do contacts go, and what about phone numbers?
- Every plan keeps contacts in your dashboard and CSV. From Starter, they also go straight to Klaviyo, Mailchimp, or any tool through a webhook, and your own systems can read them through the API; Shopify Customers is coming soon. Email contacts are unlimited; an SMS-verified phone contact costs five cents, at cost, and is off by default.
- Where do the codes come from?
- You make them in Shopify (or wherever you sell) and paste them into your game's reward tiers. Or connect Stripe, WooCommerce, or your own checkout, and Arcadette makes a new single-use code for each winner the moment they win (Shopify is coming soon).
- Is playing ever gated?
- No. A contact is asked only to claim the reward, and players can decline and keep playing.