For agencies

Ship a branded game for a client this afternoon.

Paste the client's store URL, paste their codes, place it, and hand over a dashboard that shows plays, contacts, and contact rate for every game. The game is the campaign asset; the contacts are the result you get paid for.

Start with 5 free build coins. No card required.Your three ideas are free. Building one is 1 coin.

Archie’s game, live. Yours takes about a minute.

A real toy, not a widget

A skill game made from the client's own logo, colors and products, with a share loop and seasonal skins. It reads as the brand, not as a popup app.

Every placement in the kit

Popup with triggers and a frequency cap, inline embed, and a hosted campaign page with a QR for packaging, print, and sites you don't control.

Contacts are ready to take anywhere

Every contact lands in Arcadette with consent recorded and goes straight to the client's Klaviyo, Mailchimp, or a webhook, or out as a CSV, and the API reads them for your own reporting. Shopify Customers is coming soon.

Priced by plays, pooled

Each client is a brand inside your account. Plays and build coins pool, contacts are unlimited, and a brand can carry its own plays budget so one client's spike never touches another.

How it goes

  1. 01

    Make it in the client's brand

    One brand per client keeps games, contacts, integrations, and the report separate, under your one login and one invoice.

  2. 02

    Tune the reward and the copy

    Every line, color, tier, and consent text is editable in the dashboard, with a live preview. Hand a client a game that sounds like them.

  3. 03

    Prove it with numbers

    The dashboard shows plays, contacts, and contact rate for each game and site, and every contact exports as a CSV. Screenshots write themselves.

Pro

$199/mo

unlimited sites, 50,000 pooled plays, badge off, white-label play pages, one invoice

Studio Build

Quoted

we hand-finish one game with the client's assets — custom art, copy, seasonal skins and launch support, scoped with you

Free to try

$0

make a client game today and share its play page; put it on the client's site from Starter

Agency workspaces are open.

Every client is a brand inside your account. Growth holds three; Pro holds as many as you run, with the badge off, white-label play pages, and plays pooled on one invoice. Invite each client as a viewer or editor. Want a hand with the first one? Say hello.

Say hello

Questions

Can the client see the dashboard?
Yes. Invite them to the workspace as a viewer or editor. Billing stays with whoever holds the card.
Who owns the contacts?
The client. Contacts go to the client's own Klaviyo, Mailchimp, or webhook, and a CSV export is one click. Arcadette keeps a copy only for dedup, billing, and the ledger.
Is there a per-play meter?
Yes, and only that. Plans are sized by plays a month, runs someone starts, pooled across every brand in your account. Impressions, popup opens, and contacts are never metered.
Can we white-label the play page?
Yes, from Growth: the play page carries your name instead of ours, and the embed on the client's site loses the badge. On Free, Starter and Plus the badge stays.
What about custom art?
Studio Build. We take the client's assets and hand-finish the character, world, copy, and skins, and launch it with you.

Paste a client's store URL.

See what their game looks like before the kickoff call.

Start with 5 free build coins. No card required.Your three ideas are free. Building one is 1 coin.